Pick your path
Spot a shortcut, hop over a gap, and work out which way to go.
LITTLE ROBOT. BIG IDEAS.
An adventure in thinking. Help Newton find his way through playful worlds—and discover what your ideas can do.
Made for curious minds, ages 10–17 · 4 worlds · 60 missions · Play in your browser
THINK IT. BUILD IT. TRY IT.
Newton has the wheels. You have the ideas. Arrange a few instructions, watch your plan come to life, then try a different way.
No wall of code. Just a puzzle, a possibility, and that brilliant moment when it clicks.
Keep exploringOne gap. One star. Your plan.
Add commands, then tap GO! Tap a program block to remove it.
SMALL STEPS. A WHOLE UNIVERSE.
Four worlds to explore today. Each builds on what you already know, from your first move to repeating an entire routine.
4 PLAYABLE WORLDS · 60 MISSIONSWORLD 01 · Command Center
Movement & instructions
Choose a route, turn a corner and jump over gaps. Discover how the order of your commands changes what happens.
15 missions · Available nowWORLD 02 · Precision Workshop
Counted commands & timing
Use + and − to repeat a move. Wait for the right moment to cross a timed gate, and make some noise with BEEP.
15 missions · Available nowWORLD 03 · Pattern Foundry
Routines & reuse
Save a short set of moves as a routine, then use CALL to run it again. Pick up invention sparks along the way.
15 missions · Available nowWORLD 04 · Loop Garden
Repeated routines & switches
Use the familiar counter to repeat a whole routine. Match switches to gates and find a clever route through.
15 missions · Available nowON THE ROADMAP · NOT PLAYABLE YET
Conditionals & logic
Use sensors and decisions to make a plan that can adapt.
State & simulation
Explore batteries, keys and worlds that change with each move.
Your own inventions
Build puzzles of your own and share challenges with other curious minds.
AI literacy & judgment
Set a clear goal, check an answer, test it, and decide what to do next.
FOR KIDS WITH BIG IDEAS
Newton has a mission. You’re in charge of the plan. Can you get him to the star?
Spot a shortcut, hop over a gap, and work out which way to go.
Snap your commands together. Press Go and watch Newton follow your plan.
Oops? Change a step and try again. Every attempt tells you something new.
A WORLD THAT ANSWERS YOUR IDEAS
A gate opens. A signal lights up. A little robot makes it home. Each puzzle gives your thinking something you can see.
Step into Newton’s worldFOR THE GROWN-UPS CHEERING THEM ON
The goal is a child who says,
“Let me try another idea.”
Putting steps in order makes thinking visible. Ask: “What do you think Newton will do next?”
A wrong turn is useful information. Change one instruction, run it again, and see what happens.
The planned journey connects sequencing, patterns, decisions and testing—the building blocks of solving bigger problems.
LEARNING FOR AN AI-POWERED WORLD
Programming is practice in turning a fuzzy idea into clear steps, predicting what will happen, and improving a plan when it does not work. Those habits help a young person use AI as a thoughtful tool, instead of accepting its first answer.
Choose a goal, notice the constraints, and break a big task into smaller ones.
Make a prediction, try it, spot what changed, and improve the plan.
Treat an AI answer as a draft: check it, protect private details, and make the final call.
Our future AI-literacy lessons are informed by computational-thinking research, the OECD and European Commission AI literacy framework, and the World Economic Forum’s skills outlook.
MORE ADVENTURES ON THE HORIZON
On our roadmap: create your own levels, share challenges, solve together, and collect a portfolio of discoveries. Parent and teacher guides will help the adventure continue beyond the screen.
These are planned features. You can explore Command Center, Precision Workshop, Pattern Foundry and Loop Garden missions today.